I guess this is a comeback; to the blog and to an old project, RamGore, a FPS (First Person Something) The project itself was made with Unity 5.5 and a bunch of plugins from 2014 or so. I’m in the process of porting it to 2017, frustrating at parts but fun nonetheless. Here are some gifs: #blender #fps #ramgore #workinprogress
Using Unity’s navmesh, manage to create a simple behavior for these units. Follow the red dot!, just like my hungry cats when arrive home: Plus, here’s some turret placing in action, it attacks the titan: until next time! #playertests #ramgore #unity3D #workinprogress
So here’s some new stuff: #adventure
#zelda At the moment, working only on level design. I already made a possible main character just for fun and inspiration. As part of the RamGore saga (same universe) Images dump: #ramgore #screenshots #unity3D #workinprogress
I’m creating this character, it’s supposed to be a demon with a glowing skull but still needs some work, currently it looks like is wearing a chicken head. I started the concept on photoshop (quick sketch, nothing fancy), then took it to blender but since I’m learning how to model on 3d studio max I decided to give it a try. So the character was modeled in 3ds max, rigged and animated in blender. A way to learn the work-flow between those softwares. Finally Unity 3d, a quick
An experimental platform gameplay test, using one sample sound and altering the pitch properties on of each audio source. Something quick and simple.
Maybe it could turn into a music game. Unity Web Player | WebPlayer #kzu #playertests #ramgore #unity3D
Allright, I’m working on a new 3D model for a game, I don’t know if I’ll use it for “Kzu” or for another project in mind called “RamGore”, I’ll show off some images and animation loops. #ramgore #workinprogress